
Trigger
SBest Trigger Build Guide
Written by Phạm Ngọc Bảo Châu ·
Playstyle Overview
Trigger is an Electric Stun Agent who Dazes from off-field and basically doubles as a Support. Whenever her Aftershocks land, her Core Passive Soul-Searching Gaze raises the target's Stun DMG Multiplier even before the enemy is Stunned, so she fits a huge range of teams.
She's simple to play: hold Basic Attack to enter Sniper Stance with Silenced Shot, build Purge, then swap out. While she has Purge, your teammates' attacks trigger Harmonizing Shot for heavy Daze. Build Impact and CRIT Rate, since her Additional Ability turns CRIT Rate above 40% into extra Daze. The catch: she really wants her signature W-Engine and M1, and it's hard to fill her field time.
Best W-Engines
S1ATK 713 · CRIT Rate 24%
Wind Seeker ›
When the equipper's Aftershock hits an enemy, causing Electric DMG, the target's DEF is reduced by 25% for 5s. Passive effects of the same name do not stack. When this effect is triggered, if the equipper is not the active character, they gain 1 stack of Spirit Lock, up to a maximum of 3 stacks. This can trigger only once per use of a skill. Each stack of Spirit Lock increases the equipper's Impact by 4%, lasting 12s. The duration of each stack is calculated separately. At full stacks of Spirit Lock, the equipper's Impact increases by an additional 8%.
*Stats shown are at Base level.
S1ATK 713 · Impact 18%
Flowing Flame ›
Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5%. Only one of this effect can be active at a time in the same squad.
*Stats shown are at Base level.
S1ATK 713 · Impact 18%
Ringing Melody ›
When a Basic Attack hits an enemy, gain 1 stack of Tea-riffic. Each stack of Tea-riffic increases the user’s Impact by 0.7%, stacking up to 30 times, and lasting for 8s. The duration of each stack is calculated separately. Upon acquiring Tea-riffic, if the equipper possesses stacks of Tea-riffic greater than or equal to 15, all squad members’ DMG is increased by 20% for 10s.
Passive effects of the same name do not stack.
*Stats shown are at Base level.
S1ATK 684 · Impact 18%
Binding Chains ›
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
*Stats shown are at Base level.
S5ATK 594 · Impact 15%
Behemoth Hunter ›
When the target's HP is no lower than 50%, the equipper inflicts 10% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 10%.
*Stats are shown at base level
S1ATK 684 · Impact 18%
Passionate Construction ›
While off-field, the equipper's Energy Regen increases by 0.6/s.
When using an EX Special Attack, the equipper's Impact is increased by 10% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
*Stats shown are at Base level.
Best Drive Discs
4-pc ›
Increases Daze of attacks by 6%
When the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
2-pc ›
Impact +6%
4-pc ›
ATK +10%
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.
2-pc ›
Increases Daze of attacks by 6%
4-pc ›
The DMG of Aftershocks and Dash Attacks is increased by 15%.
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.
2-pc ›
CRIT Rate +8%
4-pc ›
Impact +6%
Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target.
2-pc ›
Increases Daze of attacks by 6%
Best Main Stats
- Disc 4CRIT Rate
- Disc 5Electric DMG / ATK%
- Disc 6Impact
Best Sub Stats
- 1CRIT Rate (up to 90%)
- 2CRIT DMG
- 3ATK%
- 4PEN
- 5Flat ATK
Endgame Stats
- Impact
- 162 – 186+ (most important)
- CRIT Rate
- 60 – 90%
- CRIT DMG
- 100 – 120%+ (optional)
- ATK
- 1700 – 2200+ (optional)
- HP
- 10000+
- DEF
- 750+
Impact is her most important stat. Unlike most Stunners, Trigger really wants CRIT Rate: every 1% above 40% adds 1.5% Aftershock Daze, capping at 90%, which is usually only reachable with Spectral Gaze. Once CRIT Rate is covered, move on to CRIT DMG and ATK.
Skill Priority
Core Skill- ›
Basic Attack - ›
Special Attack - ›
Chain Attack - ›
Assist - ›
Dodge
Level her Core Skill first to raise the Stun DMG Multiplier she applies. Basic Attack (Silenced Shot and Harmonizing Shot) provides most of her Daze, followed by Special Attack since her EX Special is a key part of the rotation, then Chain Attack/Ultimate. Assist comes later, and Dodge can mostly be skipped because she rarely stays on-field.
Best Teams for Trigger
Most Used Teams Right Now
Generalist Teams
Rupture Team
F2P Team
Best Bangboo for Trigger
Plugboo is the main pick in teams with at least 2 Electric Agents (Claret, Harumasa), letting its Bangboo Chain Attack build a lot of Electric Anomaly; Electroboo is the alternative with the same requirement. In the Aftershock team with Soldier 0 - Anby and Orphie, use Mercury (needs 2 Defense Force members): its Active Skill grows stronger whenever the team deals Aftershock DMG.
In the F2P team with Nicole, Booressure restores Energy even to off-field Agents; Sumoboo, Knightboo, Bagboo and Avocaboo also work.
Skills
Basic Attack: Cold-Bore Shot
Press Basic to activate:
Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.
Basic Attack: Silenced Shot
Hold Basic to activate:
Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG.
While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s.
While continually firing, you can drag the Move to adjust her position to the left/right/back.
Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter.
After releasing Basic, Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance.
Character is invulnerable during the charged counter and Finishing Move.
When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge.
When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. A Quick Assist can only be triggered through this method once every 25s.
Basic Attack: Harmonizing Shot
When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate:
While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG.
Upon activating this skill, consume 3 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot is an Aftershock attack.
The squad can trigger Basic Attack: Harmonizing Shot once every 3s.
Basic Attack: Harmonizing Shot - Tartarus
When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate:
While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG.
Upon activating this skill, consume 5 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack.
The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad.
During Basic Attack: Harmonizing Shot, Basic Attack: Harmonizing Shot - Tartarus will launch immediately upon being triggered.
Dodge: Phantom Concealment
Press Dodge to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Vengeful Specter
Press Basic during a dodge to activate:
Rapidly lift the gun and fire, dealing Physical DMG.
Dodge Counter: Condemned Soul
Press Basic during a Perfect Dodge to activate:
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
Quick Assist: Cold-Bore Cover Fire
When the active character is launched, press Switch to activate:
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
Defensive Assist: Delaying Demise
When the on-field character is about to be attacked, press Switch to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Piercing Thunder
Press Basic after a Defensive Assist to activate:
Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG.
Character is invulnerable while using this skill.
Special Attack: Spectral Flash
Press Special to activate:
Lunge forward with a slash, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
EX Special Attack: Flash Burial
With enough Energy, press EX to activate:
Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.
When this skill hits an enemy, Trigger enters Coordinated Support.
While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.
Chain Attack: Stygian Guide
When a Chain Attack is triggered, select the character to activate:
Unleashes continuous powerful shots forward, dealing massive Electric DMG.
Character is invulnerable while using this skill.
Ultimate: Underworld Requiem
With enough Energy, press EX to activate:
Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.
When this skill hits an enemy, Trigger enters Coordinated Support.
While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.
Core Passive: Soul-Searching Gaze
When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 20% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned.
*Stats shown are at Base level.
Additional Ability: Silver Lantern's Gaze
When another character in your squad is an Attack character or shares the same attribute:
When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.
Mindscape Cinema
Which Mindscapes Are Worth It?
M1 is the most valuable upgrade since it greatly boosts the Stun DMG Multiplier Trigger provides for the team. M2 adds CRIT DMG for teammates, and M6 turns Trigger into a real damage source. M3 and M5 only add skill levels, so they're not counted.
- M1Her Core Passive's Stun DMG Multiplier increase gains another 20%, Harmonizing Shot's cooldown drops to 2s, Purge gain rises by 25% and max Purge becomes 125. The result: more frequent, stronger Aftershocks for the team.
- M2Each Aftershock (and her Sniper Stance finisher) grants a stack that raises the whole team's CRIT DMG by 6%, up to 4 stacks (24%). It's a big buff and easy to keep up.
- M4While her post-EX/Ultimate support state is active, the next Harmonizing Shot deals extra DMG equal to 200% of her ATK and Daze equal to 120% of her Impact.
- M6Trigger gains Armor Break Rounds on entry and as she spends Purge; each Sniper Stance hit consumes one for an extra 1,200% ATK Electric DMG (further increased by 50%), giving her serious personal damage.
M1Sharpened SensesRecommended
The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%.
When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s.
Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.
Hearing that can distinguish every subtle change in the wind, touch that can sense every tremor in the ground. To compensate for her visual limitations, the young lady honed her other senses to perfection.
"Being a sniper is the only thing I excel at... At least in this, I refuse to lose to anyone."
M2Ether VisionRecommended
Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze.
Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.
When inside the Hollow, every Ether fluctuation around her becomes an aid to her spatial observation.
"I used to think these eyes were cursed, bringing nothing but pain."
"But now... they're my ticket to reaching my goals, and proof that I haven't forgotten my past."
M3Homecoming
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The home she could return to is now sealed away in the past.
Her cold lips pressed against the harmonica, the lonely melody the only testament to her memories.
M4ConcealmentRecommended
When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact.
This skill has a relatively high Interrupt Level.
Footsteps, breaths, heartbeats.
She smothers every trace of her own aura until her entire form blends seamlessly with the environment. She moves through the battlefield like a ghostly reaper.
Outside of combat though, this silent way of moving has been strictly forbidden after scaring her teammates one too many times.
Of course, she definitely hasn't been using these stealth tactics to observe the video store when she can't find an opportunity to meet someone there... right?
M5Locked In
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Once a target is locked, even with a broken, decaying body or through excruciating pain, never let your crosshair waver. From the targets of her revenge to those she must protect, from enemies to allies — this is the will of a sniper.
But with the Proxy, the one who gave her light in her darkest hour, it's not about locking in but being drawn in. Even if there's no reason to keep watching, she will never divert her aim — this is the will of a young lady.
M6Beyond the River of the DeadRecommended
Upon entering the battlefield, Trigger gains 5 Armor Break Rounds.
For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds.
While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. In addition, this instance of DMG is additionally increased by 50%. This effect can trigger once every 0.2s.
"You know what? Those who are stained with blood in battle can only go to the underworld after death." "Beyond the river of the dead lies a sight of unparalleled beauty. Flowers bloom all around me, while familiar faces from my past accompany me to my final, peaceful place of rest." "But... because of you, because I have something to protect, perhaps I don't want that day to come so soon."
Base Stats
Stats at Lv.60
- HP
- 7923
- ATK
- 675
- DEF
- 600
- Impact
- 113
- CRIT DMG
- 50%
- CRIT DMG
- 50%
- Anomaly Proficiency
- 96
- Anomaly Mastery
- 95
- PEN Ratio
- 0%
- Energy Regen
- 1.2
Stats by level
Profile
- Faction
- Defense Force - Obol Squad
- Gender
- Female
- Height
- 173 cm
- Birthday
- Apr 21
- Release version
- 1.6
- Signature W-Engine
- Spectral Gaze
- Voice actors (English)
- To Be Confirmed
- Voice actors (Chinese)
- 秦紫翼 (Qin Ziyi)
- Voice actors (Japanese)
- 南條愛乃 (Yoshino Nanjo)
- Voice actors (Korean)
- 임은지 (Im Eun-ji)
"I see you."
"I will find the true culprit behind the fall of the old capital and make them pay for what they've done."
"If the ferrier guiding me to the truth demands a price... I am willing to stake my very life."
"By letting the will to protect steer my hatred, I gain the crosshairs fixed on the truth."
Story
Hồ Sơ Giấy Phép Điều Tra Viên: Trigger
According to records, Trigger originally served in the Lyre Squad of the Eridu Defense Force, Chrysoberyl Division. The other members of the squad were all killed during the fall of the old capital. Her eyes were also corrupted during this disaster. Trigger is currently working alongside the other members of her new squad to investigate the truth behind the fall of the old capital. Trigger has a deep sense of loyalty to her companions, willing to go to great lengths for them. Master, from her actions, it is evident that she considers you a companion and has a noticeably high level of affection for you. It is likely that some event has occurred, which has left a strong, positive impression on her. Suggestion: Offering unlimited red bean buns and round-the-clock access to soundproof rooms for harmonica playing as conditions, try negotiating a long-term partnership. This would enable you to secure extremely dependable combat strength with minimal expenditure.
Agent Profile: Trigger
Trigger is a sniper of New Eridu Defense Force, Obsidian Division's Obol Squad. Trigger is the code name she was assigned when enlisting in Eridu, and she's used it ever since. She has extremely unique eyes. While she cannot see most things, in Hollow environments, she can distinctly identify the position and changes of any entities that emit Ether fluctuations. Note: Such entities include living beings, native Ether substances, Ether products, and Ethereals.
Increase Trust to Close to unlock more
As a visually challenged person in the broadest sense, Trigger has honed her other senses to the utmost, allowing her to move and act as if she could see. She can even detect subtle changes in her environment with precision. This makes her highly adept in the tactical position of a sniper, capable of handling a variety of covert tasks such as stealth, surveillance, and assassination. In contrast to her precise and deadly combat abilities, her personality makes her seem rather unassuming. Aside from occasionally appearing silently in the video store and giving the Second Assistant a sudden scare, she can generally be considered harmless.
Cooperation Notes
Belle
The last time I was alone at home and running a fever, Trigger unexpectedly showed up at the store. Without even checking my temperature, she knew I had a fever of 38.6 and took care of me the whole afternoon... How did she know?
Wise
Are you asking how she knew you had a fever, or how she knew the exact temperature? I'm not sure either, but a little while ago when I sprained my ankle in the parking lot, she showed up with an ice pack almost immediately...
Official Videos
▶Agent Record | "Trigger"
▶Trigger Character Demo - "Special Rescue" | Zenless Zone Zero
▶Trigger Character Teaser "Testimony of the Blind" | Zenless Zone Zero
▶Exclusive Channel "Sights of Asphodel"
▶Version 1.6 Teaser - "Among the Forgotten Ruins" | Zenless Zone Zero
▶Zenless Zone Zero Version 1.6 "Among the Forgotten Ruins" Special Program
▶Zenless Zone Zero Version 1.6 "Among the Forgotten Ruins" Is Now Live!






















