
Cissia
SBest Cissia Build Guide
Written by Phạm Ngọc Bảo Châu ·
Playstyle Overview
Cissia is an Electric Attack Agent who plays as a versatile sub-DPS. She deals damage close to a main carry despite little field time, builds solid Daze and strongly buffs Electric teammates. While she holds Venom, the squad's Electric DMG ignores part of the enemy's DEF, and her Additional Ability gives the team +40% CRIT DMG. Her main damage comes from Corrode Bone, which triggers whenever Venom is spent.
You use EX Special Attack: Venomous Bite to gain Venom, then Basic Attack: Serpent's Kiss to dump it as Corrode Bone. Build CRIT alongside Energy Regen, though balancing the two is hard without her signature. She is an ideal partner for Seed, but only fits Electric Attacker teams.
Best W-Engines
S1ATK 713 · Energy Regen 60%
Bioengineered Venom ›
CRIT Rate increases by 25%. When the equipper consumes at least 20 Energy in a single instance, every 20 Energy consumed grants 3s of a buff: when dealing Electric DMG, ignore 28% of the target's DEF. Repeated triggers extend the duration, up to a maximum of 30s. When entering combat, gain 10s of this buff. While the equipper is not the active character, the duration no longer decreases.
*Stats shown are at Base level.
S1ATK 713 · Energy Regen 60%
Flame-Devouring Choir ›
Increases CRIT Rate by 20%. When the equipper triggers an Aftershock that deals Fire DMG, their attacks ignore 15% of the target's DEF for 8s. Can stack once every 3s, up to 2 stacks. Repeated triggers reset the duration.
*All stats shown are at Base level.
S5ATK 624 · Energy Regen 50%
Hell's Generator ›
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50% for 10s. This effect can trigger once every 15s.
*Stats shown are at Base level.
S1ATK 713 · CRIT Rate 24%
Sprouting Core ›
Increases CRIT Rate by 15%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5% up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately.
Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20% of enemy DEF.
*Stats shown are at Base level.
S1ATK 713 · CRIT DMG 48%
Tranquil Blossom ›
CRIT DMG is increased by 30%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20%.
*Stats shown are at Base level.
S5ATK 594 · CRIT Rate 20%
Get Everyone Fired Up ›
When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6%.
Best Drive Discs
4-pc ›
Increases Basic Attack DMG by 15%.
Increases Basic Attack DMG by 20%.
When equipped by an Attack Character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s.
Repeated triggers reset the duration.
2-pc ›
Energy Regen increases +20%
4-pc ›
ATK +10%
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.
2-pc ›
Energy Regen increases +20%
4-pc ›
Increases Basic Attack DMG by 15%.
Increases Basic Attack DMG by 20%.
When equipped by an Attack Character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s.
Repeated triggers reset the duration.
2-pc ›
ATK +10%
4-pc ›
Electric DMG +10%
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.
2-pc ›
Energy Regen increases +20%
Best Main Stats
- Disc 4CRIT Rate / CRIT DMG
- Disc 5Electric DMG / ATK%
- Disc 6Energy Regen
Best Sub Stats
- 1CRIT Rate
- 2CRIT DMG
- 3ATK%
- 4PEN
- 5Flat ATK
Endgame Stats
- ATK
- 2500 – 2700+
- HP
- 9000+
- DEF
- 800+
- CRIT Rate
- 50% – 57% (with signature W-Engine, pre-combat)
- CRIT DMG
- 110%+
An Energy Regen Disc 6 is close to mandatory. Her Core Passive DEF ignore only grows when initial Energy Regen exceeds 1.4, and it needs about 3.68 (out of combat) to max out. More Energy also means more EX Specials and Venom. On Disc 4, take CRIT Rate if you're short (Corrode Bone itself gives up to +18%) and CRIT DMG once you're covered. On Disc 5, Electric DMG is usually better since her kit has no DMG bonus. CRIT Rate, CRIT DMG and ATK% are equally valuable as substats.
Skill Priority
Core Skill- ›
Basic Attack - ›
Special Attack - ›
Chain Attack - ›
Assist - ›
Dodge
Her Core Skill matters most since it sets the team's DEF ignore and Corrode Bone's bonus damage. Basic Attack comes next (Corrode Bone and Serpent's Kiss both count as Basic Attacks), then Special Attack, as her EX Special is her main Venom source and adds Daze. Chain Attack/Ultimate follow, and Assist and Dodge come last.
Best Teams for Cissia
Most Used Teams Right Now
Seed Teams
Cissia as Main DPS
F2P Team
Best Bangboo for Cissia
In mono-Electric teams, Plugboo is the main pick (needs 2+ Electric Agents). You can also use Mercury (needs 2 Defense Force members such as Seed and Trigger), Electroboo or Avocaboo.
In the F2P team, use Booressure for Energy (needs a Support such as Nicole). Sumoboo and Exploreboo also work.
Skills
Basic Attack: Tongue Flick
Press Basic to activate:
Launch up to four attacks forward, dealing Electric DMG.
When the 4th hit lands, gain 2 points of Venom. Hitting a Stunned enemy grants an additional 1 point of Venom.
Basic Attack: Serpent's Kiss
With Serpentine Shadow, hold Basic to launch:
Cissia leaps into the air and locks onto a target, then slams down, dealing Electric DMG to enemies in the area.
While locking on, continue to hold Basic and drag the Move to extend the lock-on duration and freely control the landing position.
For every 6 points of Venom gained, gain 1 stack of Serpentine Shadow, stacking up to 3 times.
Upon entering the battlefield, gain 1 stack of Serpentine Shadow.
Using this skill consumes 1 stack of Serpentine Shadow.
Upon hitting an enemy, all Venom is consumed to trigger Corrode Bone.
Upon activating this skill, a Quick Assist is triggered.
Character is invulnerable while using this skill.
Corrode Bone
Deal Electric DMG to nearby enemies.
Each trigger increases CRIT Rate by 6% for 15s, stacking up to 3 times. Repeated triggers refresh the duration.
Dodge: Slither
Press Dodge to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Bite Mark
Press Basic during a dodge to activate:
Dash forward with a swift slash, dealing Electric DMG.
Dodge Counter: Bite Back
Press Basic during a Perfect Dodge to activate:
Leap forward and perform a sweeping attack upon landing, dealing Electric DMG.
Character is invulnerable while using this skill.
Quick Assist: Alarm System
When the active character is launched, press Switch to activate:
Leaps forward and performs a sweeping attack upon landing, dealing Electric DMG.
During this skill, you can quickly chain into Special Attack: Bared Fangs, EX Special Attack: Venomous Bite, and Basic Attack: Serpent's Kiss.
Character is invulnerable while using this skill.
Defensive Assist: Extra Prison Rations
When the on-field character is about to be attacked, press Switch to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Partners in Crime
Press Basic after a Defensive Assist to activate:
Unleash a series of downward smash attacks, dealing Electric DMG.
Character is invulnerable while using this skill.
Special Attack: Bared Fangs
Press Special to activate:
Launches a long-range snake bite forward, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
EX Special Attack: Venomous Bite
With enough energy, press or hold EX to activate:
Unleash multiple long-range snake bites forward, dealing Electric DMG.
Grants 5 Energy when the move is used.
When activating by holding, consumes additional Energy.
For every 20 additional Energy consumed, unleash 1 extra strike that deals Electric DMG, up to a maximum of 60 additional Energy.
After activating by holding, gain 3 Venom. For every additional 20 Energy consumed while holding, gain 1 more Venom.
After using this skill, it can be immediately followed up with the 4th hit of Basic Attack: Tongue Flick.
A Quick Assist is triggered when this skill hits an enemy.
Character is invulnerable while using this skill.
Chain Attack: Gang Operation
When a Chain Attack is triggered, select the character to activate:
Launch multiple attacks ahead, dealing massive Electric DMG.
After using this skill, gain 3 Venom.
A Quick Assist is triggered when this skill hits an enemy.
Character is invulnerable while using this skill.
Ultimate: Ophidiophobia
When Decibel Rating is at Maximum, press Ultimate to activate:
Deliver a downward smash in front, dealing massive Electric DMG.
After using this skill, obtain 3 Venom.
After using this skill, activate Ether Veil: Cold-Blooded, lasting 30s. All squad members' CRIT DMG increases by 5% for the duration.
Re-activating Ether Veil: Cold-Blooded a second time will first deactivate the active Ether Veil: Cold-Blooded.
A Quick Assist is triggered when this skill hits an enemy.
Character is invulnerable while using this skill.
Core Passive: Fatal Concoction
Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s.
While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG.
With Venom, the squad's Electric DMG ignores 3% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.52% of the enemy's DEF is ignored, up to a maximum of 12.88% of enemy DEF.
This effect lasts until 30s after Venom is depleted.
Corrode Bone deals additional Electric DMG equal to 227% of ATK.
When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%.
When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.
Additional Ability: Festering Venom
When another character in your squad is a Stun character or shares the same attribute:
While possessing Venom, increases all squad members' CRIT DMG by 40%, with Cissia gaining an additional 10%. The effect lasts until 30s after Venom is depleted.
Mindscape Cinema
Which Mindscapes Are Worth It?
M2 is the best stopping point, since from here Cissia can carry as a main DPS. M1 is her strongest Mindscape, worth about as much team damage as her signature W-Engine. M4 and M6 keep adding Corrode Bone damage. M3 and M5 only add skill levels.
- M1She enters battle with 6 Venom, her Core Passive DEF ignore rises to 140%, the squad ignores 5% Electric RES and Corrode Bone ignores an extra 10%. The DEF ignore boost needs an Energy Regen W-Engine to reach full value.
- M2Chain Attacks and Ultimates that hit Stunned enemies grant 3 extra Venom, and Serpent's Kiss deals 35% more DMG. That can mean up to 9 extra Corrode Bones per Stun, so prioritize double Chain Attacks.
- M4EX Specials, Chain Attacks and Ultimates grant Decidedness stacks, which Serpent's Kiss spends for extra Corrode Bones (no Daze). You can bank them and unload at the start of a Stun.
- M6Each Corrode Bone grants a stack that is spent when teammates hit to trigger an extra Corrode Bone (at most every 3s, no Daze). This nearly doubles her Corrode Bone damage over a fight.
M1Traveler and PreyRecommended
The Venom gained upon entering the battlefield increases to 6.
The DEF ignore from the Core Passive increases to 140% of its original value, and all squad members ignore 5% of the target's Electric RES.
Corrode Bone DMG ignores 10% of the target's Electric RES.
Scents, footsteps, the way someone's eyes shift... those are the "clues" that let me sort hunters from prey. I vanish before I'm hunted. I lower my head before I hunt.
That's how I stay alive.
"Home"? That's just something out of a storybook. The endless wild is my hunting cabin.
M2Hunger and Hard TruthsRecommended
After a Chain Attack: Gang Operation or Ultimate: Ophidiophobia hits a Stunned enemy, gain an additional 3 Venom.
Basic Attack: Serpent's Kiss deals 35% increased DMG.
If I can eat my fill there, it's a good place. If someone gives me food, they're a good person. That's the easiest and most dependable rule in the world. And also, omelet with rice is divine. Even that last leftover bit on the spoon.
M3Chains and a Warm Nest
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Justice? Order? That kind of righteous, aboveboard stuff makes me shaky. What I know are the rules of the shadows — betrayal, lies, bowing low if it keeps me breathing. I don't mind being used as a tool, as long as the pay is a full meal and a warm corner to curl up in.
M4A Rogue's ResolveRecommended
When using an EX Special Attack, Chain Attack, or Ultimate, gain 1 stack of Decidedness, stacking up to 3 times.
When using Basic Attack: Serpent's Kiss, consume all Decidedness. Each stack consumed triggers 1 special instance of Corrode Bone that does not consume Venom. This Corrode Bone does not cause Daze.
The collar around my neck is cold. The handcuffs are heavy. They remind me of the sins I can't wash away. But compared to those invisible rules and icy stares, this kind of restraint with a clear price tag actually puts me at ease... at least I know what it costs. And once I'm back in that little den with a couch and snacks, even the cold metal seems warm.
M5False Evidence and Fangs
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Memories scorched by blinding light, crimes spelled out in black and white... those "marks" were once all that defined me. But things are different now. I've learned to read, and I've learned to recognize the smell of a lie. When that familiar scent of a scheme creeps in again, I won't just walk into the cage like an idiot. This time, I'll be the one leaving "marks" — with my teeth, and I won't hold back.
M6Home and Sixth StreetRecommended
Each time Corrode Bone is triggered, gain 1 stack of Bone-Deep Corrosion.
When attacks from any squad member, other than Corrode Bone, hit an enemy, consume 1 stack of Bone-Deep Corrosion to trigger 1 special Corrode Bone. This instance of Corrode Bone cannot inflict Daze, and at most 1 stack of Bone-Deep Corrosion can be consumed every 3s.
Once there's something I want to hold onto more than just "staying alive," I really do turn stupid. If fate ever decides I have to die, that big, soft couch of yours better not have anyone else lying on it.
"Don't you dare forget me... or I'll bite you to death."
Base Stats
Stats at Lv.60
- HP
- 7673
- ATK
- 863
- DEF
- 606
- Impact
- 93
- CRIT Rate
- 5%
- CRIT DMG
- 50%
- Anomaly Proficiency
- 94
- Anomaly Mastery
- 93
- PEN Ratio
- 0%
- Energy Regen
- 1.2
Stats by level
Profile
- Faction
- Public Security: Metropolitan Order Division
- Gender
- Female
- Height
- 156 cm
- Birthday
- Jan 10
- Release version
- 2.7
- Signature W-Engine
- Serpentine Seeker
- Voice actors (English)
- TBA
- Voice actors (Chinese)
- 降温 (Jiàngwēn)
- Voice actors (Japanese)
- ファイルーズあい (Fairouz Ai)
- Voice actors (Korean)
- 김이안 (Kim Ian)
"You guys and your whole 'love' and 'responsibility' and whatnot... How complicated. I just know one thing — if I like it, I sink my teeth in and don't let go~"
"Lemme take a quick whiff to see if you got any snacks on you. If not, I can just take a little bite to tide me over~"
"...All of this is for me? What a generous suspect! I hereby declare you're off the hook!"
"But once we're in the Hollow, don't count on me to bail you out."
"If things go south, you can bet I'll be the first one outta here!"
Story
Details
Cissia, a case specialist serving under the New Eridu Public Security Commissioner, is currently campaigning to become the new second-floor roommate at Random Play. More than the danger of the mission itself, what she fears most is a call from her superior. The professionalism she shows in her actions is far more dependable than how she looks or the way she talks. Relying only on instinct and her senses, she can still make the right call. She may claim to be a selfish, instinct-driven "bad guy," but the choices she makes often carry a faint glimmer of humanity beyond personal gain. She scoffs at order and justice, yet can become the sharpest blade in the hunt for the worst criminals. But whether it's the lies she tells to protect herself, the fangs she shows when she bites back, or that wild philosophy of "survive and profit," Cissia has turned them all into a shield to protect the few things she still has. No matter what past or shackles she carries, she has already decided to make her stand here.
Increase Trust to Close to unlock more
"Instinct" is the foundation Cissia relies on to survive, yet it has also become the force pulling her deeper into the vortex. She places too much trust in the signals she reads from scent, tracks, and subtle muscle movements, yet has never learned to spot the pitfalls buried in paperwork and systems of authority. Before her arrest, the last "legitimate" job Cissia took was transporting a batch of confidential supplies. The client offered generous pay and a simple route — an easy task for someone who knew the Outer Ring's back alleys like the back of her hand. As usual, her animal-like vigilance helped her slip through a few narrow patrol windows. What she didn't realize was that every evasive move was being logged as evidence of "suspicious behavior" and "counter-surveillance ability." When the explosion that swallowed everything erupted, she had already slipped into an abandoned pipe seconds earlier after sensing an unusual surge of heat. It saved her life — and cemented her identity as the "only surviving, highly suspicious arson suspect." In Public Security's files, her instincts and abilities were twisted into proof of a carefully planned crime. The interrogation wasn't meant to uncover the truth, but to carry out a cold procedure: blinding lights to break her tolerance for brightness, endless questioning to strip away her sense of time, and finally, when her body and mind were on the verge of collapse, a confession was pushed in front of her. Amid countless misfortunes, fortune finally showed her a trace of favor. Commissioner Severian uncovered the glaring flaws in Cissia's interrogation records. Recognizing her remarkable talent and fundamentally good nature, Severian personally recruited her as a "case specialist." From that moment on, the collar and handcuffs were no longer simple shackles. They marked a dangerous line between her and the system of order she neither understood nor trusted — one she had learned to use to her advantage.
Cooperation Notes:
Belle
There isn't a single snack that can get past Cissia's eyes and nose! How in the world can she smell potato chips through the packaging?
Wise
Ever since Cissia started coming over on the regular, some things have never gone missing again... like those old videotapes that were always impossible to find. And some things have never been seen again either... like the leftover cheesecake in the fridge.
Ghi Chú Hợp Tác
Belle
Không món ăn vặt nào có thể qua được mắt và mũi của Cissia! Rốt cuộc làm sao cô ấy ngửi được mùi khoai tây chiên xuyên qua lớp bao bì vậy?
Wise
Từ khi Cissia đến nhà, có những thứ không bao giờ bị mất nữa, ví dụ như những cuộn băng video cũ tìm mãi không ra. Nhưng cũng có những thứ không bao giờ thấy nữa, ví dụ như phần bánh phô mai ăn dở trong tủ lạnh...
Official Videos
▶Cissia Character Demo - "The Dereliction of Suspect X" | Zenless Zone Zero
▶Cissia Character Teaser - "Sssilver-Tongued" | Zenless Zone Zero
▶For Display Only | Cissia
▶Version 2.7 Teaser "Champions Never Fall to the Past" | Zenless Zone Zero
▶Zenless Zone Zero Version 2.7 "Champions Never Fall to the Past" Special Program
▶The Three-Pronged Pact | Zenless Zone Zero Chronicles
▶Random Play | Cissia's Wish List
▶Random Play | Cissia, run!
















