
Pyrois
SBest Pyrois Build Guide
Written by Phạm Ngọc Bảo Châu ·
Playstyle Overview
Pyrois is an Ether Attack DPS you get for free (along with their Signature W-Engine and Mindscapes), yet they rival or surpass many limited Agents. Their damage comes from Basic Attack: Celestial Light (hold Basic Attack with 30+ Solar Prominence), an extremely high-multiplier Chain Attack and four Ultimate branches costing only 2000 Decibels.
Open the fight with the Lower Branch for Sunflare, use EX Special Attacks to build Solar Prominence and spend it on Celestial Light hits 3–4. When the enemy is Stunned, open with the Upper Branch and close with the Right Branch and its massive Totalize. The downsides: the combos eat a lot of Decibels and rely on the right teammates or routing, and there's no traditional way to invest deeper.
Best W-Engines
S1ATK 713 · ATK% 30%
Eclipse Effect ›
CRIT Rate increases by 20%. When the equipper is Pyrois, using an Ultimate grants the Eclipse effect. When the Eclipse effect is active, DMG dealt by the equipper ignores 16% / 17.5% / 19% / 20.5% / 22% of Ether RES, lasting 45s. Repeated triggers reset the duration. When the equipper enters combat, they gain the Eclipse effect.
S1ATK 713 · CRIT Rate 24%
Sprouting Core ›
Increases CRIT Rate by 15%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5% up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately.
Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20% of enemy DEF.
*Stats shown are at Base level.
S1ATK 713 · CRIT Rate 48%
Security Patrol ›
Increases CRIT Rate by 15%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35%.
*Stats shown are at Base level.
S1ATK 713 · CRIT Rate 24%
String & Melody ›
CRIT DMG increases by 50%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.
*Stats shown are at Base level.
S5ATK 594 · CRIT Rate 20%
Get Everyone Fired Up ›
When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6%.
S5ATK 594 · CRIT Rate 20%
Oversized Barrel ›
Increases CRIT Rate by 7.5%. Attacks that land a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can trigger once every 8s.
*Stats are shown at base level
Best Drive Discs
4-pc ›
DMG Ether +10%.
Khi người trang bị là Người Đại Diện thuộc tính Ether, DMG Bạo Kích tăng 30%. Khi người trang bị phát động Siêu Chiến Kỹ hoặc Tuyệt Kỹ, tấn công của người trang bị tăng 10%, duy trì 30s, khi kích hoạt trùng lặp sẽ làm mới thời gian duy trì.
2-pc ›
PEN Ratio +8%
4-pc ›
DMG Ether +10%.
Khi người trang bị là Người Đại Diện thuộc tính Ether, DMG Bạo Kích tăng 30%. Khi người trang bị phát động Siêu Chiến Kỹ hoặc Tuyệt Kỹ, tấn công của người trang bị tăng 10%, duy trì 30s, khi kích hoạt trùng lặp sẽ làm mới thời gian duy trì.
2-pc ›
CRIT Rate +8%
4-pc ›
DMG Ether +10%.
Khi người trang bị là Người Đại Diện thuộc tính Ether, DMG Bạo Kích tăng 30%. Khi người trang bị phát động Siêu Chiến Kỹ hoặc Tuyệt Kỹ, tấn công của người trang bị tăng 10%, duy trì 30s, khi kích hoạt trùng lặp sẽ làm mới thời gian duy trì.
2-pc ›
CRIT DMG +16%
4-pc ›
PEN Ratio +8%
Ultimate DMG increases by 20%. Launching an Ultimate increases the equipper's ATK by 15% for 12s.
2-pc ›
CRIT DMG +16%
Best Main Stats
- Disc 4CRIT Rate / CRIT DMG
- Disc 5PEN Ratio / Ether DMG / ATK%
- Disc 6ATK%
Best Sub Stats
- 1CRIT Rate (up to 100% in combat)
- 2CRIT DMG
- 3ATK%
- 4PEN
- 5Flat ATK
Endgame Stats
- ATK
- 2800 – 3200+
- HP
- 9500+
- DEF
- 750+
- CRIT Rate
- 57% – 72% (before Sol Exuvia and M1)
- CRIT DMG
- 140% – 180%+
Prioritize CRIT Rate up to 100% in combat; since their Signature and M1 add more, you only need about 57–72% on the stat screen. Once covered, a CRIT DMG Disc 4 usually wins (or ATK% if nobody in the team gives flat ATK buffs). A PEN Ratio Disc 5 is best in neutral conditions, but switch to Ether DMG or ATK% with Nicole or against low-DEF bosses.
Skill Priority
Core Skill- ›
Chain Attack - ›
Basic Attack - ›
Special Attack - ›
Assist - ›
Dodge
Their Core Skill empowers all four Ultimate branches, so level it first. Chain Attack/Ultimate and Basic Attack (Celestial Light) are the two main damage sources, followed by Special Attack (their EX builds a lot of Solar Prominence). Assist and Dodge come last.
Best Teams for Pyrois
Most Used Teams Right Now
Sunna Teams
Other Stunner Teams
Best Bangboo for Pyrois
In the Norma + Sunna team, use Bangvolver; in the F2P team with Anby, Sumoboo helps with Stun. Devilboo is a good alternative when the team has 2 or more Ether Agents (for example Nicole or Astra Yao), while Knightboo needs a Support in the team.
Skills
Basic Attack: Emberglow
Press Basic to activate:
Performs up to three attacks forward, dealing Ether DMG.
Basic Attack: Celestial Light
With 30 or more Solar Prominence, hold Basic to activate:
Unleashes up to four attacks forward, dealing massive Ether DMG.
If another character is switched in during the 3rd hit, Pyrois automatically performs the 4th hit off-field.
Each hit consumes a certain amount of Solar Prominence. Character is invulnerable during the 3rd and 4th hits.
Dodge: Twilight
Press Dodge to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Sunrise
Press Basic during a dodge to activate:
Delivers a quick slash forward, dealing Ether DMG.
Dodge Counter: First Light
Press Basic during a Perfect Dodge to activate:
Performs a forward spinning slash, dealing Ether DMG.
After using the skill and with 30 or more , hold Basic to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Quick Assist: Duskguard
When the active character is launched, press Switch to activate:
Launches a series of attacks against the target, dealing Ether DMG.
After using the skill and with 30 or more Solar Prominence, hold Basic to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Assist Follow-Up: Return to Daylight
When the on-field character is about to be attacked, press Switch to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Defensive Assist: Ironhide Behemoth
Press Basic after a Defensive Assist to activate:
Performs a forward thrust attack, dealing Ether DMG.
After using the skill and with 30 or more Solar Prominence, press or hold Basic to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Special Attack: Fading Rays
Press Special to activate:
Performs a rush attack, dealing Ether DMG.
EX Special Attack: Sun's Halo
With enough Energy, press EX to activate:
Quickly charges forward and performs a series of consecutive attacks, dealing massive Ether DMG.
If hit by an enemy attack during the charge, triggers a Perfect Block effect, nullifying the damage and increasing the move's Interrupt Level to that of a Heavy Defensive Assist.
After using the skill and with 30 or more Solar Prominence, hold Basic to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Special Attack: Assault Directive
When an Ultimate or EX Special Attack: Sun's Halo is used, Phaethon performs an assist attack, dealing Ether DMG.
This effect can trigger once every 2.5s, and is guaranteed to trigger when using an Ultimate.
Chain Attack: Ceremonial March
When a Chain Attack is triggered, select the character to activate:
Performs a coordinated attack with Phaethon, dealing massive Ether DMG.
After using the skill and with 30 or more Solar Prominence, press or hold Basic to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Ultimate: Total Annihilation
When Decibel Rating is at or above Blasting, press Ultimate and select the upper branch to activate:
After charging, performs a downward slash, dealing massive Ether DMG.
After using the skill and with 30 or more Solar Prominence, press or hold Basic to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Ultimate: Triumphant Return
When Decibel Rating is at or above Blasting, press Ultimate and select the lower branch to activate:
Releases an energy burst in the surrounding area, dealing massive Ether DMG.
After using the skill and with 30 or more Solar Prominence, hold Basic to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Ultimate: Unbound Swordstorm
When Decibel Rating is at or above Blasting, press Ultimate and select the left branch to activate:
Unleashes consecutive attacks forward, dealing massive Ether DMG.
After using the skill and with 30 or more Solar Prominence, hold Basic to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Ultimate: Eternal Imprisonment
When Decibel Rating is at or above Blasting, press Ultimate and select the right branch to activate:
Gathers energy ahead before unleashing a Finishing Move, dealing massive Ether DMG.
After using the skill and with 30 or more Solar Prominence, hold Basic to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Core Passive: Radiant Chariot
Upon entering battle, Pyrois gains 30 Solar Prominence. This effect can trigger once every 180s in Investigation Zone mode.
Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains 0.5 Solar Prominence every second while in combat, up to a max of 60.
When Pyrois uses different Ultimates, they gain the following effects:
Upper Branch - Ultimate: Total Annihilation: Gain 30 Solar Prominence and enter the Mirage state. While in the Mirage state, Pyrois' Ultimate deals 40% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence hold Basic during the 4th hit of Basic Attack: Celestial Light to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. This effect lasts 21s. Repeated triggers reset the duration.
Lower Branch - Ultimate: Triumphant Return: Enter the state. While in the Sunflare state, Energy Generation Rate increases by 15%, and DMG dealt increases by 20%/23.4%/26.8%/30.2%/33.6%/37%/40%, and triggering a Perfect Block with an EX Special Attack grants 10 Solar Prominence. This effect lasts 200s. Repeated triggers reset the duration.
Left Branch - Ultimate: Unbound Swordstorm: Heavy attacks that hit enemies in the Contamination state deal 450%/525%/600%/675%/750%/825%/900% of ATK as additional DMG.
Right Branch - Ultimate: Eternal Imprisonment: Heavy attacks that hit Stunned enemies trigger the Totalize effect, dealing 1125%/1312%/1499%/1686%/1873%/2060%/2250% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. When the Finishing Move hits, the enemy's Stun state ends.
Additional Ability: Glorious Legion
When another character in your squad is a Stun or Support character:
Pyrois' CRIT DMG increases by 40%.
Using a Chain Attack grants 300 Decibels.
Mindscape Cinema
Which Mindscapes Are Worth It?
Pyrois' Mindscapes are free from the Interboo, so grab them as soon as they're available. M1 and M2 are both near-essential since they solve their Decibel issues; M4 only adds a bit of survivability.
- M1Grants 1000 Decibels on entering battle, a baseline requirement for opening with the Lower Branch, plus +8% CRIT Rate that makes building easier.
- M2Refunds 1500 Decibels when using the Lower Branch (once per 180s) and raises their Decibel cap by 1000, letting them enter Stuns with enough for multiple Ultimates.
- M4Perfect blocks with their EX Special Attack grant a short shield and +10% Daze while shielded. Slightly useful in fights with tight Stun thresholds, but generally underwhelming.
M1Shadows of Twilight PastRecommended
Upon entering the battlefield, Pyrois gains 1,000 Decibels.
This effect can trigger once every 180s in Investigation Zone mode. CRIT Rate increases by 8 %.
The dark night is a tide of shadow, drowning the fields of a fallen civilization.
Deluded gods forge a blazing golden spear, seeking to pierce the throat of the abyss.
M2Blazing CavalryRecommended
Using Ultimate: Triumphant Return grants 1,500 Decibels. This effect can trigger once every 180s.
Pyrois's Decibel limit increases by 1,000.
All forgotten stories and muffled cries sink into the arid sea behind a pair of eyes, awaiting a chariot ablaze with searing flames to roll across the lightless surface of the abyss.
M3Chains of Fate
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The chariot shines in splendor, the scorched earth stretches without end. Yet within the body of an innocent child grows a tyrant destined to consume all life.
M4Balefire HorizonRecommended
When Pyrois triggers a Perfect Block with EX Special Attack: Sun's Halo, immediately gain shield equal to 8% of Max HP, lasting 10s.
Repeated triggers reset the duration.
Pyrois deals 10% extra Daze while shielded.
Perhaps the beacon of first light can only be reached by passing through the darkest night. Perhaps every hero must walk a road of thorns.
So the forsaken child wanders in self-imposed exile, until the cursed fire burns away the final remains of their mortal shell.
M5Youthful Guardian
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The tyrant's crown is remade as a bridle, with silver-white iron wardens and gallant horses.
They guard the child who burns forever, crossing beyond the digital prison and the deceptions of the night.
M6Morning Star at Dawn
Mindscape Effect Hidden
Dusk bleeds crimson, dawn soft as ever.
The morning star has risen above the horizon, wiping away the tears of childhood.
Its soft sigh lingers like the closing rhyme of a poem.
The long night is but a prelude to sunrise.
Base Stats
Stats at Lv.60
- HP
- 7673
- ATK
- 849
- DEF
- 612
- Impact
- 94
- CRIT Rate
- 5.0%
- CRIT DMG
- 50%
- Anomaly Proficiency
- 94
- Anomaly Mastery
- 147
- PEN Ratio
- 0%
- Energy Regen
- 1
Stats by level
Profile
- Faction
- Phaethon
- Gender
- Not revealed
- Height
- Not revealed
- Birthday
- Not revealed
- Release version
- 3.0
- Signature W-Engine
- Sol Exuvia
- Voice actors (English)
- TBA
- Voice actors (Chinese)
- 侯小菲/林景
- Voice actors (Japanese)
- TBA
- Voice actors (Korean)
- TBA
Grip tight the reins tempered by the light of dawn.
What's scorched never fades beneath the skin —
Until they step onto the promised golden chariot once more.














